![]() ![]() The Duelist is a perfect opportunity to address that feedback. A very common point of feedback I get is that players would like to see weapons themselves do more. ![]() Nevertheless, this ends up making weapons feel a bit lackluster. Weapons are foundational to gameplay in Shattered, so I kept them simple to create room for more complex mechanics elsewhere (artifacts, wands, rings, etc.). The Duelist fills in a sorely needed gap when it comes to the game’s existing weapon mechanics. Of those two openings, I’m working on a new direct fighter first: The Duelist! She focuses on weapons and activated abilities, to contrast with the Warrior’s focus on armor and passive durability. ![]() Thinking of the heroes this way creates a clear opening for another magic user and another direct fighter. A new hero should fit into an open space within that roster, both in terms of theme and gameplay.Ĭurrently we have two heroes focused around agility and the environment (Rogue and Huntress), one hero focused around magic (Mage), and one hero focused around direct combat (Warrior). What Should a New Hero Do?Įach hero in Shattered Pixel Dungeon attempts to fill out a fairly broad gameplay and thematic archetype. While there are a few other odds and ends in v2.0.0, the major focus is a brand new hero! This blog will go over some of my design thoughts and early implementation work on this new hero. (Similar to FTL, your skill can sustain you in spite of unfavourable RNG.) Determining unknown potions, scrolls, weapons, armour - Healing or Poison, Magical or Cursed - made every play different.Hey Dungeoneers! v2.0.0 is unfortunately still a little ways off, but I am far enough into development that I’ve got a bunch of details to share! I personally found it very hard, not least because you are very reliant on RNG to progress. Over the 500-700 individual playthroughs I made, I only defeated the end-game boss about 5 times. Pixel Dungeon really did work well with a mobile touch interface and plays really nicely in that format.įor the record, Pixel Dungeon is a multi-level rogue-like game, where each dungeon floor adds harder and harder monsters, and you need to manage your resources well and succeed in putting together a good character build as you traverse the floors, in order to get deeper. Shattered Pixel Dungeon was one of the better "knock-offs". Certainly, Shattered Pixel Dungeon added new and interesting content to the formula.Īs I understand, the creator of the original (Pixel Dungeon) released all the source code and there were numerous developers who jumped on it and made their own versions of the game. I did move on to playing Shattered Pixel Dungeon (on Android), and continued to play for a while, but got to the point where I moved on and rarely returned to it. They degrade with usage) then my enthusiasm to play finally diminished. It went through numerous revisions and when it finally changed to breakable weapons and armour (i.e. I played loads of the original Pixel Dungeon back when it was first released on Android. The developer also mentioned they plan to put it up on itch.io at some point too. You can find the source code on GitHub, and it should compile fine to play on Linux already but without any of the upcoming improvements.
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